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This chapter will introduce
the notion of Dynamics and how to use them in
Harmony-Melody.
Implementation
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The sound made by a musical instrument can be
louder or
softer. On a piano, for example, the sound will be
louder when
the performer hits the keys hard than when he
touches them
lightly.
In musical computing, this notion is called note
velocity.
In Harmony-Melody, a note velocity can vary from
0 (no sound at all) to 127 (loudest note).
There are several ways to change note velocity:
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Changing the velocity of a single note:
double-click
on the note and edit its velocity numerically.
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Changing the velocity for the whole selection
range: select a group of notes and choose
"Edit>Actions>Change velocities".
You can then set the velocity of all notes in
the selected range to a
given
value,
or
subtract or add a value to these velocities...
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Editing staff velocities graphically:
switch
the staff to velocity editing mode by clicking
on the Edit velocities
icon
to the left of the staff. Click on the red curve
to edit graphically
the
velocities of notes in this staff.
The actions above permanently change the velocity
value of a note.
Some note effects also
permanently alter the velocity value of a note,
for example staccato.
Dynamics can then change the played
velocity
of a note. These do not permanently change the
velocity value of a note
in the score, but only the way the note is played.
These options are grouped in the "Dynamics"
palette.
A dynamics indicator applies to the staff it is
drawn on, and remains active 'till the end of the
staff or the next
dynamics
indicator, if any.
You can also set dynamics to apply to the whole
score. It is then recommended that you group all
these global dynamics
in the first staff of the score.
Editing
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To set a dynamics indicator, select it in the
Dynamics palette, and click on the score: it is
inserted into the
score.
Double-clicking on the object enters edit mode
and enables you to change its settings. Here
is what this kind of
object looks like in Harmony-Melody:
There are two types of dynamics indicators:
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Indicators like the one on the left increase
or decrease the force (velocity) of played
notes. They are called crescendo
and decrescendo. The velocity will
change smoothly from the
beginning
of the symbol to its end. When inserting such an
item into your score,
keep
the mouse button depressed and drag
to extend the item's scope.
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Indicators like the one on the right set the
notes'
volume. The played velocity will remain
increased or decreased until
another
dynamics indicator is encountered. The symbol is
an abbreviation of its
italian name:
| pp |
Pianissimo |
Very quiet |
| p |
Piano |
Quiet |
| mp |
Mezzo Piano |
Moderately quiet |
| mf |
Mezzo Forte |
Moderately loud |
| f |
Forte |
Loud |
| ff |
Fortissimo |
Very loud |
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Note: The actual note
velocity is
not
really changed by a dynamics
indicator, only the audio output
(or
digital
export) is altered. |
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To edit a dynamics indicator, double-click it. Here
are the settings you can change:
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Dynamic strength: from 0 to 500%. This
ratio
is applied to the actual note velocity when
played. Values below 100%
will
decrease the played velocity of the note (note
output volume will be
lower),
values above 100 will increase the played
velocity of the note (note
output
volume will be higher). In the case of crescendo
or decrescendo
you can set the ratio of initial to final
volumes.
-
You can define whether the indicator actually
acts
on notes, or whether it is only a graphical
symbol.
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You can define whether the indicator acts on the
staff it is inserted in, on all merged staves,
on all staves in group (defined by a brace) or
on all staves of the score.
- The displayed
text can
be changed. Input the text to be displayed in
place of the regular dynamics symbol. You can
use the following
patterns: $p to display the "p" dynamics
symbol, or $f, $m, $z. The $x pattern will
display the default text for
this type of symbol. For example, "$x the
second time" will
display "ppp the second time" if
the dynamic is a "ppp".
- Times:
a
dynamic can be set up to activate only at given
repeat
counters. Remember, to repeat a part of the
score several times, use
break symbols and barlines.
For example, you can define a set of bars that
will be repeated three
times, the first time "fortissimo", the last one
"pianissimo".
By specifying a velocity of 0 the 'n'th time,
you define a Tacet.
This allows you to mute an
instrument at a given repeat count.
- Cumulative:
In
regular use, when a dynamic is included in a
repeated part, the
velocity is set to the ratio defined for that
dynamic each time.
If the "cumulative" mode is activated, at each
repeat the ratio will be
applied on top of the previous one. This allows
you to define a
"Repeat and fade" section, for example: apply a
decrescendo from 100%
to 80% on a set of repeated bars and
activate the cumulative mode.
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Note:
You can apply any dynamics
strength ratio to any dynamics
item. However, it is recommended
that
you
keep some coherence within a
score, for readability.
For example, avoid defining
a Pianissimo louder than
a
Forte... |
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