A piece usually starts to be
played from the first written bar, and is performed
bar after bar till
its end.
However, some symbols enable this linear
progression to be changed. They are called breaks.
Break types:
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Breaks can be of three types:
- Barlines specify
the piece's
starting bar or the piece's ending bar, or frame a
group of bars to be repeated several times. Some
other barlines (bold,
double or dotted)
have no effect on the way the piece is played.
- Part markers, when a
set of bars is
repeated several times, allow you to specify what
bars should be played
the first time, the second time, etc. These symbols
are sometimes
improperly called
"endings".
- Jumps and conditional
actions, to perform jumps or to stop music playing
under some
conditions.
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Note:
Unlike in most other music
programs, in Harmony-Melody break
symbols (barlines, part markers,
jumps and conditional actions) are
performed
by the program when playing music,
even when these symbols are nested
or associated in complex ways. |
|
Below is a table of all the break symbols you can
find
in a score. Click on a symbol's name to get a
detailed explanation of
what it does.
How to insert a break symbol?
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 |
Use the "Barline" or "Part, Jump & Target" tool
palette, depending
on the break type you need to insert.
In this palette, select the break type and click on
the required
position in the score.
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Note:
In a single bar, the number of
simultaneous break symbols
is limited:
- Only one "barline" at the
beginning of the
bar (ex:
or
)
- Only one "barline" at the end of
the bar (ex:
or
)
- Only one "part marker" at the
beginning of
the bar (
)
- Only one "part marker" at the
end of the bar
(
)
- Only one "Jump target" at the
beginning of
the bar (Segno
or Coda )
- Only one "Jump or conditional
action" at the
end of the bar (ex: Fine,
D.S., D.C. al ...) |
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How to edit a break symbol?
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 |
With the "lasso" tool, double-click on the break
symbol to edit. The
break edit window opens.
In this window, you can change the appearance of
this
symbol in the score, as well as how to play it.
In the bottom of this window, explanatory text
tells you the action
which will be performed when the music is played.
 |
Warning: While editing a
break
symbol, you must ensure that the
graphical display (text and
symbols to be displayed on the
score)
matches
the performed action, so that your
score remains readable. |
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Please refer to the following pages in this manual
to get
the list of parameters you can edit for each break
type.
Automatic Calculation of Breaks
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With Harmony Assistant, in the Breaks edit box,
choose "Impose list." When this box is checked, you
can write the list of measures to play in the text
area. The program will play this list regardless of
the break symbols in the score.
Harmony Assistant can then attempt to find the break
symbols that correspond to this list: click the
"Inverse Calculation" button at the bottom left of
the box to start the calculation.
Text related to break symbols
|
 |
A text can be related to each break symbol. You can
enter this text in
the
"Edit break symbols" dialog box then define the
content, font and size.
Some special tags are substituted with music
characters like , , etc.
A tag always begins with $.
Tag
|
Display
|
$S
|
segno
symbol
|
$C
|
coda symbol |
$[
|
begin part symbol
|
$]
|
end
part symbol
|
$#
|
part number
|
$N
|
measure
number
|
$P
|
time counter
|
$T
|
suffix
and
"times", used with $P
|
$xxx
|
where xxx is
a
floating point value. Scale display for $S,
$C, $[, $]. Default value
1.0
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$$
|
$
|
Some samples :
Text
|
Display
|
Da Segno $S
Al Fine
|
Da Segno Al Fine
|
Da $C
|
Da
 |
| Da $2.0$C |
Da  |
$[$#
|
1.2.3. |
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